Concrete Wheelchair Interface in VR
Duration
Sept 2021 – May 2022Tools
Unity, Shapr3D, Meta Quest 2Key Skills
Accessibility design, Design systems, 3D modeling, UnityThe Team
Justin Berry (PI), Yetsa Tuakli-Wosornu, Johannes Sieberer, Marjelle Scheffers, Veronica Weser, James Nikkel, Tian Wang, Alara DegirmenciPeople’s perceptions of and ability to interact with their environment, whether physical or virtual, are not universally the same. Their bodies grant them varying experiences, but how can someone with any range of mobility achieve different or new experiences? My senior thesis under the Computing and the Arts major was an exploration of the built environment in virtual reality (VR) and the way that people navigate through it. I joined the Center for Collaborative Arts and Media’s (CCAM) Wheelchair Interface Project in order to investigate how wheelchair-bound users in particular may navigate through virtual worlds and whether their behavior calls for a new interactive interface that will improve user experiences not only for them, but for all VR users.